Wondering how to make optimized yet realistic trees as I will be placing a lot of them. Like A LOT A LOT.
Adding so many trees are literally a game breaker Try using decals for leafes and a mesh for the torso. But if you really want to make it realistic then consider adding multiple trees in one
MeshPart
and change the CollisionFidelty
to PreciseConvexDecomposition
or if you want to place the trees by hand, just use a bad quality tree mesh. Sorry man, this is Roblox…
I’m currently working on remodeling my maps (set in a tropical jungle) due to my overuse of realistic looking vegetation. The map wasn’t even that big but the density of overlapping semi-transparencies in every direction dropped the render frame rate to about 13fps on my laptop.
(Although watching sunrises filtering through the dappled leaves was impressive).
So my current approach is to limit the realistic looking meshes/decals to areas with solid backgrounds and limited viewing angles, and using non-transparent simpler parts/meshes with textures for those areas with greater depth of field.
For larger forested areas I’ll be limiting render distance and fading render detail, and making use of streamingEnabled to try and keep it looking realistic closeup but then fading out into mist. But this is a work in progress, and haven’t worked out all the details just yet.