How would I make a part come off at a certain speed but still have it connected with a rope to another part in the same model?

I’m trying to get a car wheel to come off hitting a wall at certain speed, but still have it connected with a rope.

Problem is, I can’t have it directly connected to the wheel because it moves, and the axles don’t show up until the game is loaded.

Could I try possibly making a script to create a RopeConstraint when the car hits a wall?

You could add a RopeConstraint and have the length be long enough to not affect the wheel until it detaches.

You could also create a RopeConstraint with a script on collision. Or maybe only enable it on collision.