In the game I’m working on, I want to have a system where multiple players can pick up an object, which disappears only for the player that picked it up.
Now, I have attempted to google this, as well as search YouTube, but that always comes up with FilteringEnabled solutions, and the Roblox API says this:
So I don’t want to use it. Is there any other way to go about this, or do I simply have to use FilteringEnabled, even though it likely doesn’t work as well anymore?
Those don’t necessarily tell me how to pass the arguments, they just tell me that they can be passed. The code samples only show that you can specify the player being communicated with.
EDIT: I’m going to look this up so that you don’t have to answer.
I’m not going to give you free code. However I will tell you that this script is very simple to accomplish. Use a local script and the transparency property.