How would i make a player fall down when touching a part?

I’m currently making a game that includes a spinning part, that when you touch, you’re supposed to fall down, however i’m unable to find what i can use to make the player fall down but also get up after, Also without using sit.

You could make their walkspeed and jumpheight 0 and make a custom animation for them falling.

I believe you can just set Humanoid.PlatformStanding to true which would make them fall. Not sure if they can just jump back up, if not add a task.wait() or something, then set Humanoid.PlatformStanding to false again

I’d want it so it like, if they were on a small platform it’d make them fall off, i’ve tried platformstand and it doesn’t seem to work

& i’d like it to automatically make them get up, depending on how far they fall i guess? not with just wait