Hello everyone! I’m trying to make a sword effect so that when a player died by a sword, the (dead) player becomes anchored, and then spins really fast, and then unanchored. So effectively, the players parts go flying. I’m not really sure how to do this, could anyone help? Thanks!
You can probably use AssemblyAngularVelocity or use a Tween.
However, I think AssemblyAngularVelocity only works unanchored, so I think a tween would work better for this case
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Try using AngularVelocity (Cannot be accessed through inserting object, idk why)