How would I make a players character scale larger or smaller?

Hi, I am making a game, and I am trying to make a players character when they press “F” scale smaller/larger. But when I press “F” the size of the parts in the character get smaller but they are away from eachother. And I dont know where to start to fix this problem.

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Your script is only change the size of the parts, and not accounting for there position. You’d have to rescale the position of the parts as well. This should help!

This works, but for some reason you have to keep switching Humanoid.AutomaticScalingEnabled before and after a change in size to make it apply to the Humanoid.

local Humanoid = script.Parent:WaitForChild("Humanoid",3);
local HS = Humanoid.HeadScale;
local BDS = Humanoid.BodyDepthScale;
local BWS = Humanoid.BodyWidthScale;	
local BHS = Humanoid.BodyHeightScale;

	for i=0, 30 do
		Humanoid.AutomaticScalingEnabled = false;
		HS.Value += 0.1;
		BDS.Value += 0.1;
		BWS.Value += 0.1;
		BHS.Value += 0.1;
		Humanoid.AutomaticScalingEnabled = true;
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local Enumeration = Enum
local Game = game
local UserInputService = Game:GetService("UserInputService")
local ReplicatedStorage = Game:GetService("ReplicatedStorage")
local RemoteEvent = ReplicatedStorage:FindFirstChild("RemoteEvent") or ReplicatedStorage:WaitForChild("RemoteEvent")

local Keys = {Q = true, E = true}

local function OnInputBegan(InputObject, GameProcessed)
	if GameProcessed then return end
	if not (Keys[InputObject.KeyCode.Name]) then return end


local Game = game
local ReplicatedStorage = Game:GetService("ReplicatedStorage")
local RemoteEvent = ReplicatedStorage.RemoteEvent

local Scales = {"BodyTypeScale", "DepthScale", "HeadScale", "HeightScale", "ProportionScale", "WidthScale"}

local function OnRemoteTriggered(Player, Key)
	local Character = Player.Character
	if not Character then return end
	local Humanoid = Character:FindFirstChildOfClass("Humanoid")
	if (not Humanoid) or Humanoid.Health <= 0 then return end
	local Description = Humanoid:GetAppliedDescription()
	for _, Scale in ipairs(Scales) do
		Description[Scale] = if Key == "Q" then 0.5 elseif Key == "E" then 2 else Description[Scale]


This solution requires a single ‘RemoteEvent’ object placed inside the ‘ReplicatedStorage’ container. ‘Q’ halves the player’s character’s size and ‘E’ doubles the player’s character’s size.