I want to make a particle effect that shows when a player gets punched. I already have the particle but the problem is it looks weird when implementing it. How should I go about doing this?
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You could use Debris’s AddItem
function to quickly add & remove the item when they get punched?
local Particle = game.ReplicatedStorage.HitParticle:Clone()
Particle.Parent = Target
game.Debris:AddItem(Particle, 1)
If you mean by weird that the particle doesn’t fire immediately, you could perhaps use the function Emit()
. This function immediately emits one particle. I’ve used this before and it gives a pretty good result.
I am pretty late for this but if you haven’t figured this out and you are still in to scripting, this might work for you!