I am making a questline for my game where you fish. The quests go something like “Catch 1 Pike” etc.
I want it to have an accept and decline system but I can’t figure out where to start. Any ideas or examples would be super helpful! (Yes I have looked on the Internet nothing is what I intend to do.)
This all depends on how your game is designed, but for framework, I would suggest you create tables storing info of fishes and the number needed to fish. If the player accepts the quest, you can send a remote event to the client and display the GUI and other things. Once the player catches the fish, the current number of catch increases by 1. If it exceeds the total number, the quest is finished.