I’m wanting to create a reload animation for a side project of mine, however, I’m not sure how to make the magazine stay with the hand, or move when a new magazine pushes it out of the way. Would like to hear any tips and tricks on this. There might be some sort of trick I’m not catching onto here. Might also just have to move magazine each keyframe.
Maybe if you make the magazine’s transparency to 1, then take a completely visible clone of the magazine and weld it to your hand, and then when you throw the magazine on to the ground or something via the reload animation you can just delete the weld (making it fall to the ground) and then repeat the process for the “new fully loaded” magazine after you take it out of your pocket or something.
You could possibly use AnimationControllers to animate the small parts such as the bolts and the hammers, etc. Of course you’d have to split the mesh into multiple parts, and that also goes for the magazine. You COULD animate the magazine falling out but I think @ndrwcswll’s example would do fine. There might be a more practical way to do this though
Use the Custom Character Creator plugin to Motor6D the guns handle part to an Animation Dummies hand. You will also need to rig the gun model using the plugin. Once that’s done you can animate your reload easily. Then to play the animation use an AnimationController to play it.