I want to know how I could make a round map that would act just like a normal map would but just with the fact that it’s round like a planet and not flat.
(This is also my first post on the forum btw)
I’ve already tried things like EgoMoose’s gravity controller to make the player stay on the map and not fall off while walking. However, I still have some issues. Such as the player not being able to swim(it’s terrain water) and sometimes being on the edges and not falling off.
What would be a proper way to go about this? How could I properly make a round map without these issues present and just act like a normal map, just with the fact that its round.