How would I make a script that whenever the player spawns, the game gives the player a random tool from let’s say replicated storage?
This should work:
local RandomTool = game.ReplicatedStorage.Tools:GetChildren()[math.random(1, #game.ReplicatedStorage.Tools:GetChildren())] -- we get a random tool from the tools folder in the ReplicatedStorage
RandomTool.Parent = Player.Backpack -- we set the parent of the tool to the player
If you want to use it multiple times then you can clone the “picked” tool.
Assuming that you have your have your tools in a folder named “Tools” and you have 5 tools, then this should be your code:
local RandomTool = 0
local ToolOne = game.ReplectedStorage.Tools.ToolOne:Clone()
local ToolTwo = game.ReplectedStorage.Tools.ToolTwo:Clone()
local ToolThree = game.ReplectedStorage.Tools.ToolThree:Clone()
local ToolFour = game.ReplectedStorage.Tools.ToolFour:Clone()
local ToolFive = game.ReplectedStorage.Tools.ToolFive:Clone()
game.Players.LocalPlayer.CharacterAdded:Connect(function()
RandomTool = math.Random(1, 5)
if RandomTool == 1 then
ToolOne.Parent = game.Players.LocalPlayer.Backpack
end
if RandomTool == 2 then
ToolTwo.Parent = game.Players.LocalPlayer.Backpack
end
if RandomTool == 3 then
ToolThree.Parent = game.Players.LocalPlayer.Backpack
end
if RandomTool == 4 then
ToolFour.Parent = game.Players.LocalPlayer.Backpack
end
if RandomTool == 5 then
ToolFive.Parent = game.Players.LocalPlayer.Backpack
end
end)
This should work. If it doesn’t, then I don’t know.
This answer is not a very good solution, because there’s a lot of if statements, I suggest @DEVLocalPlayer’s answer