How would I make a script to gather everyone to only one server? Are there tutorials on how to do this?

I am working on an event in which the player who is the last to leave the server wins around 3000 robux (I’m on a budget and I would like to up the prize pool each month).

Today, I did the scrapped version of this event, and expected 140+ players into a server. Unfortunately, the servers got scrambled and everyone was forced to three different servers, splitting my playercount, and causing the event to cut short (140 turned into 34 players). Are there anyways I can try and implement a way to gather any other extra servers into the server which the owner is in, to prevent glitching and errors?

Also somewhat off topic, but do you guys know anyway to provide everyone with easier instructions to the event? When the event started, barely anyone stayed in the server, and younger people didn’t get the jist and left. Any ideas on how to lead them to the right direction?

1 Like

Do you have your roblox server fill on the dault? You might wanna change it to Maximum so it fills each a server before making another one.

2 Likes

Where is that? I checked settings and all there was was “Roblox optimized” “Custom” and “None”. What page do I navigate to?

1 Like


You see where it says “Maximum”?

1 Like

I never knew that was there, Thank you. Let me check real quick…

1 Like

Well, thats weird. It was already checked off. Maybe because i mass teleported everyone instead of making a few players join first, then the rest.

1 Like

Okay so your teleporting all the players to a different game right?

A seperate place within this game. Only reason why i have 145 is to prevent thje server crashing from a overload of players

When you say within the game you mean a side server within the same game or a a specific area inside the actual game.

I mean by the hierarchy, being game, games hosting the places, places hosting the servers. servers hosting the clients.

well you used teleport service, right? have you also tried using it along TeleportOptions ?

yes, teleport service. What can i do with TeleportOptions?

it has an option called ShouldReserveServer so you can teleport at max 50 players through a single TeleportService:TeleportAsync() to a reserved server

So only 50 players join the competition? Anyways seems too complicated, server size for the base game is 6, so i cannot teleport everyone unfortunately.

well im not sure because ive never used it, but i think you could use the reservedserveraccesscode to teleport other players to that same server, but again, ive never used it and im not sure