I would like to achieve a function spaceflight system with functional weaponry, where would I start, and is there a tutorial that can assist me with this? I’m not sure how else I am supposed to elaborate on this.
If you mean a system where you can fly a spaceship, unless you’re an excellent scripter or find someone to spoon-feed you complex code you don’t understand, I’d personally avoid something like this. And personally, I’d do the same.
If you’re still reading this and want to continue with a project like this despite my warnings, then here are some possible ways I can think that you may do this:
1. You create a custom, complex chassis system where depending on the keys you press (WASD) your space ship flies in that direction using velocity and some math.
2. I guess you can make your character the space ship instead. Edit and customize the movement code depending on what you’re trying to do.
With weapons you can always use RayCasting, then add add some custom values in the ship (like armor and health) then decrease that health when the ship is hit. Or if your using a custom character, decrease the health of the player.
Hope this at least helps you a little bit.
Holy crap, I wasn’t aware it was that easy. Thanks! I was expecting some sort of heavy mathematical system in which my pea brain could not understand. Thanks for your response ^^