How would i make a sword rig with a somewhat independant sheathe

This may not ‘scripting support’ but im trying to make rig for the Yamato from Devil May Cry, and i want the sheathe to snap to the blades position unless something (i have no idea what) happens. I know how to make a sheathe on the waist and take the sword outta there, but not have it in the same hand without tediously adjusting the animation to make sure they dont clip

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k so basiclally i want the sheathe and the blade to remain welded together so that they move around as one, but also be able to ‘break’(?) that weld whenever i want to, like grabbing the whole sword and sheathe in one hand and using the other to pull out the sword wthout having to reposition either part every keyframe

use a motor6d to weld the sheathe to the body then create a weld on the sheathe that connects the sheathe and the blade, disable the welds accordingly depending on what you want

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good idea but how would that work in blender or moon animator

the animation editor you use should just see it as another limb, and it should look fine, but im not sure about blender, i use the roblox animation editor plugin personally and i havent had any issues with it

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i know that, but is it even a thing to disable joints as part of an animation

not really, but using animation events or like any other way of coding works just fine for me

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