i am kinda new to the teleport stuff, what i need is when player touches the brick, the player goes to a specific location of x,y and z
You can Make A Part And put it Inside Workspace
Now You can Call that Part Anything Such As TeleportLocation
Now You Need to Add A LocalScript inside Starter Player
β StarterCharacterScripts
local Brick = game.Workspace.Brick -- Define the Part which will be Touched
local FinalPosition = game.Workspace.TeleportLocation -- Define the Part which we Added
local Debounce = false
local Character = game.Players.LocalPlayer.Character
Brick.Touched:Connect(function(Hit)
if Hit.Parent.Name == Character.Name and Debounce == false then
Debounce = true
Character.UpperTorso.CFrame = FinalPosition.CFrame -- UpperTorso Is for R15
wait(1)
Debounce = false
end
end)
how would i do it with like positions not parts
You can Simply Set the Position of the UpperTorso
to A New Position.
Such As β
local Brick = game.Workspace.Brick -- Define the Part which will be Touched
local Debounce = false
local Character = game.Players.LocalPlayer.Character
Brick.Touched:Connect(function(Hit)
if Hit.Parent.Name == Character.Name and Debounce == false then
Debounce = true
Character.UpperTorso.CFrame = CFrame.new(0,0,0) -- Position
wait(1)
Debounce = false
end
end)
You can also use :MoveTo() I think.
Well Yea that Might work aswell
Though this topic has already been solved I think this is not the most appropriate way to do it.
Upper Torso is only compatible for R15 in which case you need to add a if statement to check what the character type is and change according to that.
Humanoid Root Partβs CFrame is what you should be changing, which is compatible for both R15 and R6 and the best part is that you can there is an in-built function for the humanoid Root part to change its CFrame.
so the formatting should be somewhat like this
local part = workspace.Part part.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then local character = hit.Parent character:SetPrimaryPartCFrame(where_you_want_the_player_to_tp) end end)
@foxnoobkite the solution Yt_Forceman has provided you with is definitely gonna work but with R15 only so incase you are using R6 you should avoid it.
Hope this helps both