What i would want is for a toll to be able to connect to parts or more and make a button turn them on, like a light turning on when the button is pressed. So kinda like welding a wire to a led and switch.
Heres a image of what the folder looks like.
I have tried making the bool change but didnt work, you can see my failed code in the tool script if you scroll down in this fourm.
-- / This is the code inside the button. \ --
local folder = game.Workspace.Test
local button = script.Parent
local light = game.Workspace.Test.Light
local state = false
local deC = Color3.new(0.8, 0, 0)
script.Parent.ClickDetector.MouseClick:Connect(function()
if state == true then
print("false")
state = false
if light.Connected == true then
light.Light.Color = Color3.new(0, 0, 0)
end
script.Parent.Color = deC
elseif state == false then
print("True")
state = true
button.Color = Color3.new(0, 0.631373, 0.0745098)
if light.Connected == true then
light.Light.Color = Color3.new(1, 0.976471, 0.643137)
end
end
end)
I have a tool that creates a rope between the first clicked object and the second clicked object.
Heres an image of that.
And heres the code for that tool.
local ropeTool = script.Parent
ropeTool.Activated:Connect(function()
local player = game:GetService("Players").LocalPlayer
local mouse = player:GetMouse()
local firstPart = nil
local secondPart = nil
local isFirstPartSelected = false
local function onPartSelected(part)
if isFirstPartSelected then
secondPart = part
isFirstPartSelected = false
createRope(firstPart, secondPart)
else
firstPart = part
isFirstPartSelected = true
end
end
mouse.Button1Down:Connect(function()
local part = mouse.Target
if part then
onPartSelected(part)
end
end)
end)
function createRope(part1, part2)
local rope = Instance.new("RopeConstraint")
local at1 = Instance.new("Attachment")
local at2 = Instance.new("Attachment")
at1.Parent = part1
at2.Parent = part2
part1.Anchored = true
part2.Anchored = true
rope.Attachment0 = at1
rope.Attachment1 = at2
rope.Thickness = 0.5
rope.Length = 0
rope.Visible = true
rope.Color = BrickColor.new("Dark stone grey")
rope.Parent = part1
local bool1 = part1:FindFirstChild("Connected")
local bool2 = part2:FindFirstChild("Connected")
bool1 = true
bool2 = true
end
return ropeTool