(this is a repost) JToH means Jukes Towers of Hell. Anyways, I want to make a game using JToH obstacles that is NOT a fangame. Everytime I develop the game, one thing just comes across my mind at least once: How can I make a tower save system like in JToH that also saves when you go to other places inside the game (teleport service)?
What I’m going for isn’t exactly how it works in JToH. I want to make items that players can only collect ONCE unless they delete their save data. If you don’t know what I mean, Watch this video
(I couldn’t find a better video). Anyways, everytime you touch the winpad in this game, the amount of towers you completed (shown on the leaderboard) goes up. Once you beat that tower, if you beat it again, your tower count won’t go up until you beat a different tower. What I want to achieve is something like this, but win pads are all over the map and not just in towers
I have thought of some solutions before, but they were all messy and didn’t work. The ones that did work were unorganized. I then thought that if I could use the tower save system from JToH, it would be much more organized and simple.