Hello, I am trying to figure out how I would make a train system without the use the Roblox physics engine. I do not have any code written out yet, I am just looking for resources that could help me get stated with this / anyone who has done this before.
You could use parametric curves to define where the track is and then use points on the curve to represent where each car is. You should use a curve that has an easy to calculate derivative so that all points on the curve have a known direction. The simplest example you could start with would be a single segment of track with one bogie on it.
Interesting, I’ll look into it.