How would I make a tutorial system like plane crazy?

Hello, So I was thinking how would someone make a tutorial system like plane crazy and while I was thinking on how to make it I couldn’t think of any ways

So if anyone could tell me how I would make a tutorial system like plane crazy then many thanks.

There are a couple of ways of doing this. One way would be this:

  • When a player joins the server, wait for the player to load in then load in a save data value.
  • If the save data value returns as false or 0(depends on the value you use) you will know if the player is new to the game or not
  • If the player is not new then do nothing about it(or whatever you want)
  • I’ll be honest I’ve never played plane crazy but if the player is new then you could send the player to a tutorial server or if you have a tutorial set up in the game then you can run the tutorial
1 Like

If you knew how to make Plane Crazy, you’d probably know how to make a tutorial for it.
I don’t know your scripting experience level but I am guessing not at the level of making Plane Crazy. What’s your current game like, and is it finished but for a tutorial?

Anyway the general idea behind a tutorial is you have a list of numbered steps, each one with a UI dialog box and a condition to check for. When the condition has been met, show the next UI thing and wait for the next condition.

Once you’ve already made a Plane Crazy, you’ve already figured out how to save and restore what the player’s working on- so ‘tutorial step’, ‘tutorial in progress’ and ‘tutorial complete’ are just a few more values to tack on to that.

1 Like