Hello, So I was thinking how would someone make a tutorial system like plane crazy and while I was thinking on how to make it I couldn’t think of any ways
So if anyone could tell me how I would make a tutorial system like plane crazy then many thanks.
There are a couple of ways of doing this. One way would be this:
When a player joins the server, wait for the player to load in then load in a save data value.
If the save data value returns as false or 0(depends on the value you use) you will know if the player is new to the game or not
If the player is not new then do nothing about it(or whatever you want)
I’ll be honest I’ve never played plane crazy but if the player is new then you could send the player to a tutorial server or if you have a tutorial set up in the game then you can run the tutorial
If you knew how to make Plane Crazy, you’d probably know how to make a tutorial for it.
I don’t know your scripting experience level but I am guessing not at the level of making Plane Crazy. What’s your current game like, and is it finished but for a tutorial?
Anyway the general idea behind a tutorial is you have a list of numbered steps, each one with a UI dialog box and a condition to check for. When the condition has been met, show the next UI thing and wait for the next condition.
Once you’ve already made a Plane Crazy, you’ve already figured out how to save and restore what the player’s working on- so ‘tutorial step’, ‘tutorial in progress’ and ‘tutorial complete’ are just a few more values to tack on to that.