So I want to make an unanchored part splat a decal on the ground on touch, but I don’t want it to be massive, just small. How would I do this?
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The best way to do is is to create a part at the point of impact using .Touched
(I would look into raycasting, it is a lot better than touched, but it is up to you). Your code would look something like this:
local part = --Part path here
part.Touched:Connect(function(partTouched)
local partPosition = part.Position
local decalPart = Instance.new("Part")
decalPart.Size = Vector3.new(4, 1, 4) --Change these to whatever
decalPart.Transparency = 1
decalPart.CanCollide = false
decalPart.Anchored = true
decalPart.Position = partPosition
decalPart.Parent = game.Workspace
local decal = Instance.new("Decal")
decal.Texture = -- Your texture
decal.Face = Enum.NormalId.Top
decal.Parent = decalPart
end)
Keep in mind this would only work for a part falling down on the ground. If you want it to work with all sides, use raycasting, but that is beyond the scope of this question.
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The script does not work out of the box. You have to specify a texture where I put a comment saying --Your texture
I’m assuming you understand how decals work.
whoops i forgot to do that thanks
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OH CRAP ITS SPAWNING IN A SPLATTER CONSTANTLY
What the heck my game lag