So I want to make an unanchored part splat a decal on the ground on touch, but I don’t want it to be massive, just small. How would I do this?
The best way to do is is to create a part at the point of impact using
.Touched (I would look into raycasting, it is a lot better than touched, but it is up to you). Your code would look something like this:
local part = --Part path here part.Touched:Connect(function(partTouched) local partPosition = part.Position local decalPart = Instance.new("Part") decalPart.Size = Vector3.new(4, 1, 4) --Change these to whatever decalPart.Transparency = 1 decalPart.CanCollide = false decalPart.Anchored = true decalPart.Position = partPosition decalPart.Parent = game.Workspace local decal = Instance.new("Decal") decal.Texture = -- Your texture decal.Face = Enum.NormalId.Top decal.Parent = decalPart end)
Keep in mind this would only work for a part falling down on the ground. If you want it to work with all sides, use raycasting, but that is beyond the scope of this question.
The script does not work out of the box. You have to specify a texture where I put a comment saying
--Your texture I’m assuming you understand how decals work.
whoops i forgot to do that thanks
OH CRAP ITS SPAWNING IN A SPLATTER CONSTANTLY
What the heck my game lag