I’m currently making a simulator and I have pets inside of the game. But I want every pet to have it’s own UNIQUE NUMBER ID that cannot be replicated across any server.
Example:
- Server gives a player a Dog with an ID of 1
- Server gives player another Dog with an ID of 2
I want to make it so that if a player from another server gets a Dog, that said Dog has an ID of 3.
Datastores haven’t really been of much luck to me, since the constant requesting of data could lead to a lot of problems.
(PS: A case in this will be used is so that first time pets of a limited time offer are much more rare, and tradeable.)
Help is appreciated