How would I make a Walking effect for a Viewmodel?

Hello! I’m trying to seek help for making a walking effect for my Viewmodel. Please and thank you.

A good series on this.

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Thanks for this! I’ll have a look.

Since the bobble effect of that tutorial isn’t really as good, I just created my own:

if game.Players.LocalPlayers.Character.Humanoid.MoveDirection.Magnitude > 0 then --walking
    local t = tick();
    local bobbleX = math.cos(t * .4) * .008;
    local bobbleY = math.abs(math.sin(t * .8)) * .008;

    local bobble = CFrame.new(bobbleX, bobbleY, 0);
    finalOffset.Value *= bobble;
end

basically,
math.cos(t * speed) * intensity

now go get them buster

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