Hello! I’m trying to seek help for making a walking effect for my Viewmodel. Please and thank you.
A good series on this.
Thanks for this! I’ll have a look.
Since the bobble effect of that tutorial isn’t really as good, I just created my own:
if game.Players.LocalPlayers.Character.Humanoid.MoveDirection.Magnitude > 0 then --walking local t = tick(); local bobbleX = math.cos(t * .4) * .008; local bobbleY = math.abs(math.sin(t * .8)) * .008; local bobble = CFrame.new(bobbleX, bobbleY, 0); finalOffset.Value *= bobble; end
math.cos(t * speed) * intensity
now go get them buster