Hello! I’m trying to seek help for making a walking effect for my Viewmodel. Please and thank you.
A good series on this.
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Thanks for this! I’ll have a look.
Since the bobble effect of that tutorial isn’t really as good, I just created my own:
if game.Players.LocalPlayers.Character.Humanoid.MoveDirection.Magnitude > 0 then --walking
local t = tick();
local bobbleX = math.cos(t * .4) * .008;
local bobbleY = math.abs(math.sin(t * .8)) * .008;
local bobble = CFrame.new(bobbleX, bobbleY, 0);
finalOffset.Value *= bobble;
end
basically,
math.cos(t * speed) * intensity
now go get them buster
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