How would I make an animatable part attach to a player's hand

Animating: Moon Animator 2

I’m trying to make a game with bananas(monkey) but I don’t know how I can attach parts to a character’s hand to animate them.

I’ve come across problems in my head like what would I attach the parts to using motor6ds.

When I try parenting the motor6d to the banana mesh, it just says a motor6d is intervening with the right arm when I try to animate it.

I also don’t know how I would make the banana move wherever I want because I don’t want it to stick to the right arm specifically but I just want it to animate.

Function rigging the banana to the player's right arm
function Rig:Init()
	self.Banana:Destroy()
	
	self.Mesh.Parent = self.Character
	self.Mesh.Anchored = false
	
	self.Motor6D.Part0 = self.Mesh
	self.Motor6D.Part1 = self.Right
	
	self.Motor6D.C1 = CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-90),math.rad(-90))
	
	self.Motor6D.Parent = self.Mesh
end

How can I make this banana animatable in a player’s hand while also not stuck to the right arm by a motor6d? (I want it to not be stuck so that I can animate me to throwing it in the air and putting it back in my hand but if I don’t have to worry about the motor6d then let me know)

Attaching the banana to the character’s torso instead of the arm with the motor6d will allow you to animate it without it moving together with the arm, also i think the motor6d needs to be in the body part instead of the banana

I actually found the solution by watching this video: https://www.youtube.com/watch?v=vAT5ei59OFs

I used the RigEdit Lite plugin the joint the Right Arm to the Banana Mesh then I put the Banana Mesh inside of my character/rig.

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