Animating: Moon Animator 2
I’m trying to make a game with bananas(monkey) but I don’t know how I can attach parts to a character’s hand to animate them.
I’ve come across problems in my head like what would I attach the parts to using motor6ds.
When I try parenting the motor6d to the banana mesh, it just says a motor6d is intervening with the right arm when I try to animate it.
I also don’t know how I would make the banana move wherever I want because I don’t want it to stick to the right arm specifically but I just want it to animate.
Function rigging the banana to the player's right arm
function Rig:Init()
self.Banana:Destroy()
self.Mesh.Parent = self.Character
self.Mesh.Anchored = false
self.Motor6D.Part0 = self.Mesh
self.Motor6D.Part1 = self.Right
self.Motor6D.C1 = CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-90),math.rad(-90))
self.Motor6D.Parent = self.Mesh
end
How can I make this banana animatable in a player’s hand while also not stuck to the right arm by a motor6d? (I want it to not be stuck so that I can animate me to throwing it in the air and putting it back in my hand but if I don’t have to worry about the motor6d then let me know)