How would I make an animated cutscene?

I want to know how to make animations like this Super ROBLOX 64 Adventure! - Vs Davidii (Roblox) - YouTube appear in my game. The problem is that I don’t know how to make that even appear in my game. Every YouTube tutorial only have videos about making the camera move and not the character models and the dev forum doesn’t have any posts about this either! I know how to animate already, so all I need to know is how I can make an animation where character models (including the background) move appear when the player touches a part AND joins. How would I go about making this?

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In my opinion, I learned how to do it by watching AlvinBlox.

Video Link: Roblox Cutscene Script Tutorial - YouTube

For me it’s really learnfull.

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That’s cool and all, but I want animated characters to appear in cutscenes. How can I put a scene with animated characters (that I animated) appear in my game?

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Place the characters (or clone them) into workspace or something and set position? Then just insert an animation and play it.

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What would I need to animate objects (such as rocks, cups, cubes, ect) as well?

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animation controller, however if you’re talking about so that the character can move the object then use motor6d.

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Download this plugin: Cutscene Editor - Escapist Tools

I’ve never heard of this plugin. Is it safe to use (just trying to make sure)

Yep! Just search that up on yt and then you’ll find instructions.

Use Humanoid:MoveTo(position) so that they could be walking while the camera is moving

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That’d actually be useless since you’d have to excessively do that, but that’s one way.

all I’m getting are videos about Cutscenify, a plugin I already have

ok then try qwer’s idea eeeeeeee

but what if I want a cutscene like a dragon ball fight or something? What do I do then?

use tween service???

A very rough way is to time everything through a Script

Or you could check this out Animation Events | Documentation - Roblox Creator Hub(Specifically the Animation Events part)

Basically you can script something to happen each time the animation reaches a Marker.