How would I make an attribute parent name go to a string?

Hey devforum! I’m trying to make a tycoon and I’m running into a bit of a problem. I’m trying to make it so above a button there’s some text and that says the name of the item they are purchasing and the cost, but it keeps saying

Heres my script

Button.BillboardGui.TextLabel.Text = getItem(Button:GetAttribute('ItemId')).Name.." - "..Item:GetAttribute('Cost')

There’s also Id’s inside of the buttons and Items, and another tycoon in replicated storage.


You can create a new attribute to the button and call it ItemName.
or you can use an algorithm like this, give me a moment ^

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Basically your getItem function returned nil. Try looking into it.

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local itemNames = {

local function GetItemName(itemID)
	return itemNames[itemID]

Button.BillboardGui.TextLabel.Text = GetItemName(Button:GetAttribute('ItemId'))
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Would I have to put all the “item names” into itemNames?

Also here is my getItem function

local function getItem(itemId)
	for _, Item in Items:GetChildren() do
		if Item:GetAttribute('Id') == itemId then
			return Item

I don’t really see anything wrong with it

It’s weird how you use two attributes for similar data? That is, why do you use “ItemId” and “Id” for representing item id?

I figured it out, there was something wrong with my getItem function

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