How would I make an imagelabel size increase and decrease from roblox audio?

I’m trying to make an image’s size become manipulated by the soundplaybackloudness from the sound in workspace.

I have an issue, I need a way to set the maximum size and minimum size it can go, otherwise it goes super tiny or huge.

Any help or advice is appreciated.

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You can use math.clamp(number, minnumber, maxnumber) to limit the size of how far can imagelabel grow.

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