The rag doll won’t use that much memory. Without looking at the game they probably set it so the client handles all animations so it looks smooth on your screen.
Okay after checking out the game, when you press rag doll it will fire an event when ur animation is finished of the position and replicate it to server. There’s no physics within the rag doll so it won’t lag if you do something similair.
There’s no one answer to this question. This question is best asked after you’ve diagnosed and can pinpoint specific areas of degraded performance, like a certain system running really slowly.
In general when creating an experience you can be mindful of certain techniques and practices that can be optimised or avoided, yes, that’ll kickstart you into designing for performance early on but you’ll never actually know until you start creating your experience and stress testing it.
Performance on code is easy to test with the right tools (profiling, simple time checks) but performance of an overall experience is best tested when you have an actual product ready.
Nope, I’m just saying in the game after the rag doll animation has finished it freezes the body, which means no more physics has to be done with the rag doll moving around
So they probably anchored the model. If so, they must’ve done it instantly. A loop wouldn’t instantly anchor that, so how would it work/how would you anchor a model instantly via script?
Well when u press rag doll it seems they activate the rag doll effect, they then wait x seconds, probably like 2-3 and then they would run through and anchor the parts