So, I’m currently working on a game and this is the vfx of one of the moves. However, when the beam changes sizes, the particles get funky. The particles (ParticleEmitter) is parented to the beam part.
This is what happens when the beam part resizes too quickly from big to small.
How would I fix this? I can’t make the particles come out a different part as I also run into another problem. How would I make the beam vfx? Should I make each particle a part that gets destroyed upon contact or something?