How would I make character physics like Fall Guys or Gang Beasts

I’m making a Gang Beasts/Fall Guys type game but I am unsure about how to make a character like in the games. I want them to swing around and the character to be kinda hard to control like Gang Beasts. Any help is much appreciated!

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I would recommend to use blender. If you don’t know anything about blender then watch these tutorials that are made by blender developers here and after you have done that get an image of a fall guys character and then start making one in blender

Although it is not recommended to put your fall guys character (if it looks extremely similar to the original fall guys) in one of your projects since it can give you a copyright claim on roblox so it’s recommended to only post it either on the devforums or twitter

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I didn’t ask for how to make the characters. I wanted more of the physics. Thank you tho.

Oh yeah then you should learn stuff about CFrame, Velocity (i don’t know why i included that), BodyGyro and ect

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I already have learned all of that but I don’t know how I would incorporate that with Fall Guys and Gang Beast like physics.

Well i don’t really know since i don’t really test out physics

I Haven’t really Mess with the physics Yet, But You can Try Messing with the physics Such as Making The World gravity lower and adding High fiction Parts, Velocity, etc.

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I know all of that. I just don’t know how to incorporate it into physics.

If you watch the gang beast GDC talk, they mention using fully procedural animation

Personally I would create a rag-doll version of the model using the Roblox physics constraints, then attempt to animate it to use align orientation and align position to a version of the model which is doing the procedural animation in the correct motion order and then see what happens.

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Thank you! Exactly what I was looking for!