How would I make clothes?

  • What are you attempting to achieve? (Keep it simple and clear)
    Clothes for fairies.

  • What is the issue? (Keep it simple and clear - Include screenshots/videos/GIFs if possible)
    I can’t make images that well and I want clothes that actually move with movement.

  • What solutions have you tried so far? (Have you searched for solutions through the Roblox Wiki yet?)
    I tried looking at the internet for ideas but I didn’t find any.

I’m making a RPG game based on heroes and stuff. One of the NPC groups will be fairies. This is where I need clothes that actually look realistic. Images don’t look very realistic.

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To make clothes “move”, you will have to use CFrame.
And for the images, there is not a way to make a shirt change like that :confused: .

I’m kind of confused do you mean like 3D clothes where the clothes aren’t attached to the NPC instead of them being flat on like a normal Roblox shirt?

I believe he means three-dimensional clothes (such as ones from the Kingdom Life Series) due to the wording and adjective her uses “make”. I sadly have no experience in this field, however.

Yeah those seem to look like parts. You can do this by building it around a NPC/Rig and then using a weld like @.Quenty’s perfection weld to hold it all together. Just make sure like the parts of the arm go inside the arm and the so on.

Some good tutorials

https://www.youtube.com/watch?v=qwXaoAaBnWA
https://www.youtube.com/watch?v=qwXaoAaBnWA

A more advanced realistic clothing folds and such method:

So to make it look ultra realistic you can make, texture, and design these in blender 2.8. Then use the new cloth brush found here and select each frame on of an animation and change the physics individually. Pretty much you’ll need to cover every possible action a player can do and script how it will react and what the reaction will be. Then make a script that changes the mesh refresh rate depending on position, activity, velocity, etc. This will take a very long time but over all give your game a more lively feel. Or you could see how this was done and try and replicate that but with a different poly patter that would give you clothing folds. Also when PBR textures come out you should use those. (Ik they’re out but I mean in game)

  • Best of luck, John.
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Yeah you can “move” those with CFrame. But it’s impossible to animate a decal and make it look smooth at the same time (Shirts are basically decals.)

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Thanks! The cloth brush in blender was the most useful to me. Basically I wanted to make clothes made of parts instead of a shirt. This is so that the parts can move when the player moves, similar to real life. Imagine a fairy wearing a long dress and her dress isn’t going to just stay still is it? That’s what I wanted.

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