I have a feature in my game which the player is able to run on the water.
The water I have made in my game moves up and down using skinned meshes and bones.
Is there a way to change the collisions based on the bones, and how it looks visually?
iirc the only thing you can do is make custom hitboxes and weld them to bones, this wouldn’t work for your water though
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is there a way to just make hitboxes?