I’m currently working on a hockey game and am troubled on the shooting, as the puck doesn’t go where you click. Is there any way (Without bodyvelocity) I can make the puck go to where the player’s mouse is?
Getting the position of where mouse hit you could do this with Mouse.Hit.p and you have your box’s position
doing (Mouse.Hit.p - Box’s.Position).Unit returns the vector of where it should face and for moving you could use Lerp,LinearVelocity,Tweening
What do you mean by box’s position?
By box’s position i mean the part you need to push