So I’m working on a pretty realistic game that uses custom characters made in blender and I want the hair strands of the character to flap in the wind but am unsure how I would do this. I would do it through animations but when you turn your character then the hair would be blowing in the wrong direction. If you know a better way to do this, pls let me know!
Hello you would have to make animations for each time the character turns to one side.
Let’s assume the wind comes from the north when your character turns east your character’s hair would “Fly” to the right.
Sorry in advance if I didn’t help you.
This Could work but it wouldn’t feel very realistic when your character is actually turning… Does Roblox have any physics system that allows for soft bodies or anything like that?
We’ve seen people program their own versions of cloth type items but they have all been very resource intensive. Roblox doesn’t have cloth like this. They are only just beginning to use mesh deformations on characters.
could you give some examples of those cloth type items please?
I’ve only ever seen videos of people experimenting with like flags or like a sheet of cloth but they had to write all of the deformation code themselves its pretty complicated. I once created my own experiment using ballsocket constraints and it was horribly laggy lol. You could try experimenting with rope constraints. But I’m betting it too will be pretty laggy.
ok makes sense. idk then I might have to move off platform…