Alright, I need help trying to make kind of a depth perceptional blur to the game. I have tried searching through the settings of the blur option in lighting, but there is not really a way to do it. How would I be able to script something like that?
This is just a suggestion not a solution, but the camera can have a child called DepthOfField that kind of works like what your talking about to a certain extent you should check it out.