How would I make it so that there is a blur in the distance so you could basically tell if something is far away?

Alright, I need help trying to make kind of a depth perceptional blur to the game. I have tried searching through the settings of the blur option in lighting, but there is not really a way to do it. How would I be able to script something like that?

Thanks,
YT

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This is just a suggestion not a solution, but the camera can have a child called DepthOfField that kind of works like what your talking about to a certain extent you should check it out.

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Alright, let me have a look at that. Sounds like it could help.

You could try adding a fog if that helps at all

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Thank you @cheetamcu, I appreciate the fast response! Worked great!

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