How would I make lights evenly distribute across glass surfaces

I’m currently having an issue in Roblox where lighting from lights circling around a glass part are not evenly distributed across its surface. Instead, the result are many tiny dots. This result occurs with every lighting type.

Is this issue even possible to solve?

Thanks.

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Would SurfaceLights help? You may even be able to get rid of some of your Spot or Point lights.

In addition to trying what @Scottifly said, I would try changing the Glass material to something similar like Plastic or SmoothPlastic, and seeing if this helps. Keep in mind you can get them to look very close to glass by changing their transparency, color and reflectiveness properties, but the light will bounce off those materials differently than it does glass.

If I were to make the plastic or smooth plastic reflective, would there be anyway to minimize the visibility of the skybox on the reflections?

Not that i know of… its a give or take, so you would have to find a middle ground you are happy with. Thats the limitation.