How would I make like a default Shoes/Accessory when a player joins?

How would I make a script that gives the player Shoes/Accessory when they join? like in this Imposter game everyone gets a suit.

Get any Character/Morph you want it must contain a Humanoid, then rename that character to “StarterCharacter” and just put it inside StarterPlayer.

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Oh, but like I have a shoe model and I want it to attach to the character foot how would I do that?

Not sure, try putting it in startercharacterscripts

CharacterAdded, then AddAccessory on an Accessory representing the items you want attached to a character. I do not recommend using StarterCharacter for simple appearance modifications, it should only be used if you need to change the way a rig is constructed.

Try to do what I do for morphs or armors.

  1. Open a script. Place your armor/shoe inside of script.
  2. Add a weld in armor/shoe then make Part1 armor/shoe

Script:

game.Players.PlayerAdded:Connect(function(Plr)
Plr.CharacterAdded:Connect(function(char)

local shoe=script.ARMORSHOE:Clone()
shoe.Parent = char
shoe.Position = char.LeftLeg.Position
shoe.Orientation = char.LeftLeg.Orientation

//Or if it is a model this to Position and Rotate it:
shoe:MoveTo(char.LeftLeg.Position)
shoe.PrimaryPart.Orientation = char.LeftLeg.Orientation

shoe.Weld.Part0 = char.LeftLeg
end)
end)