How would I make a script that gives the player Shoes/Accessory when they join? like in this Imposter game everyone gets a suit.
Get any Character/Morph you want it must contain a Humanoid, then rename that character to “StarterCharacter” and just put it inside StarterPlayer.
Not sure, try putting it in startercharacterscripts
CharacterAdded, then AddAccessory on an Accessory representing the items you want attached to a character. I do not recommend using StarterCharacter for simple appearance modifications, it should only be used if you need to change the way a rig is constructed.
Try to do what I do for morphs or armors.
- Open a script. Place your armor/shoe inside of script.
- Add a weld in armor/shoe then make Part1 armor/shoe
Script:
game.Players.PlayerAdded:Connect(function(Plr)
Plr.CharacterAdded:Connect(function(char)
local shoe=script.ARMORSHOE:Clone()
shoe.Parent = char
shoe.Position = char.LeftLeg.Position
shoe.Orientation = char.LeftLeg.Orientation
//Or if it is a model this to Position and Rotate it:
shoe:MoveTo(char.LeftLeg.Position)
shoe.PrimaryPart.Orientation = char.LeftLeg.Orientation
shoe.Weld.Part0 = char.LeftLeg
end)
end)