-
What do you want to achieve?
I want my guided missile to have turn limits -
What is the issue?
There is currently no way to dodge my guided missile -
What solutions have you tried so far?
I tried looking on the developer hub and searching the developer forum
game:GetService("RunService").Stepped:Connect(function()
script.Parent.AlignOrientation.CFrame = CFrame.lookAt(script.Parent.Position,workspace.Target.Position)
script.Parent.LinearVelocity.VectorVelocity = script.Parent.CFrame.LookVector * 100
end)