How would I make my guided missile have max turning limits

  1. What do you want to achieve?
    I want my guided missile to have turn limits

  2. What is the issue?
    There is currently no way to dodge my guided missile

  3. What solutions have you tried so far?
    I tried looking on the developer hub and searching the developer forum

game:GetService("RunService").Stepped:Connect(function()
	script.Parent.AlignOrientation.CFrame = CFrame.lookAt(script.Parent.Position,workspace.Target.Position)
	script.Parent.LinearVelocity.VectorVelocity = script.Parent.CFrame.LookVector * 100
end)

this line kinda speaks for itself
your using alignorientation to align it inside a renderstepped function so it instantly aligns itself without a delay

so how would I make it have turn limits

Use a body gyro and mess around with the max torque.