So I have a knife that when players through, it spins. The problem is that when a player throws in a direction such as right, it starts spinning in a weird way. I want it to always spin towards the blade. How can I do this? My code:
repeat
Knife.CFrame = Knife.CFrame*CFrame.Angles(math.pi/8,0,0)
RS.Heartbeat:wait()
until done or not Knife or not Knife.Parent
If anyone has an answer to this, it is apprecited. The Knife variable in the handle of the knife. This script does work, so its not broken.