Hey! I’m working on a terrain map and it is very laggy. I tried looking for a solution to my problem but none of them worked. I tried removing useless terrain (below the map, etc.) but it didn’t work. Games like mad city/jailbreak handle huge terrain very well. How are they doing it? Link to my game: map - Roblox
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Have you tried enabling StreamingEnabled
? StreamingEnabled prevents loading of items that are farther away, making it optimal for mobile devices and lag-reducing. I believe both Mad City and Jailbreak use this.
Also, this really isn’t related to scripting, it should probably be in #development-support:building-support
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Ill try using steamingenabled, thank you!
I meant to post this in #development-support:building-support lol, rip
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