How would I make realistic air physics?

I am making an Avatar the Last Airbender game, and I need some help. Specifically, with airbending. I want to have it realistic, where air can push objects like earth bending, ad change the direction of the fire flames. How would I do this?

I am currently trying to make collission groups and have bending only collide with other bending, but I want to hear your opinions. THanks!

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