How would I make realistic collisions with skinned meshes?

I recently figured out how to use skinned meshes, and I’m wondering if there would be an easy way to have those meshes interact with the environment (ex. slime squishing when it hits a wall), without having to make a mess of animations or something like that.

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Pretty sure you have to use animations, but I am not too familiar with SkinnedMeshes, so correct me if there is an alternate way.

Have you found a solution? :slightly_smiling_face:

I have not. I’ll keep you posted though.