How would I make SurfaceGui not clip like this?

Every image is SurfaceGui with an ImageLabel. I picked SurfaceGui because of the ImageLabel being able to be pixelated with ResampleMode, so I don’t really want it change it.
The things circled in red are on the other side of the door/wall.
I don’t really know what to do so any help appreciated to get me started.

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cant you just upload a pixelated version of the original image, then put it on a decal?

Roblox would make it blurry-ish like this and I don’t really want the style of the game like that.


It’s not the most noticeable, I know, but it just really annoys me, which is why I want the SurfaceGui option. If it’s really a last resort option though, than I might.

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Maybe it’s clipping because a part is in the way? Looks like something is there to me.

Can you clarify a bit more on that because I’m a bit confused on what you mean

Okay so, when you are building and sometimes you put parts together to form your wall, if parts are inside each other they can create that affect.

does it flicker when you move your camera around it? it’s probably zfighting (2 or more textures on the same position trying to be displayed at the same time)

Yes in certain camera positions, but the 2 textures aren’t on the same part.


You can mainly see it in the corners of the video/gameplay. Also I realized that it is only shown on the wall with door, and you can actually see that in the original image where the edges just cut off when the next chunk wall is there so that might be a problem uuhghghg

are the 2 parts at the same position (x or y or z)?

Which 2 parts? char limit hi hi hi hi

the ones that hold each texture since you said “the 2 textures aren’t on the same part.”

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Oh sorry, the 2 parts have the same X and Z.