Hey there! I’m trying to make the camera follow the head smoothly.
Here’s roughly what I’m trying to achieve:
https://streamable.com/23itvc
Here’s what I’ve tried:
RunService:BindToRenderStep("CameraSway", Enum.RenderPriority.Camera.Value + 1, function(deltaTime)
Camera.CFrame = Camera.CFrame * CFrame.Angles(math.rad(head.Orientation.X)/100*10, 0, math.rad(head.Orientation.Z)/100*10)
end)
The problem with this is, is that it doesn’t exactly follow the head, and makes the rotation shoot out way further than the actual head rotation.
What can I do to achieve this? Any help is appreciated!