So to some of you who may already know the sonic franchise, in most of the games when the main character jumps, if you press the jump button again (while in the air) a GUI appears on a nearby spring or enemy. if the player presses the jump button a third time, they will dash to the targeted object and destroy / jump off of it, making them jump again and able to repeat that again and again.
my question is, how would i be able to achieve something similar to this?
(have a GUI appear nearby a player and have them get sent to it at a decent velocity)
Okay, i can see how the magnitude can be used for the range, but i thought that MoveTo only makes the player walk to the location, not actually directly send them to it, and since the player is going to be in a freefall / jumping state during this time, then they can’t walk to it unless i’m wrong?