How would I make the texture size based on the part size

Yo. Basically I am starting to use images for texturing parts etc. Now ofc im not just gonna use textures for parts, What if I want a fridge made of images. How would I know what size should I make the image so it fits the parts size?

If this is poorly elaborated, I will try my best to do another elaboration

so if i understand youre making a fridge with pictures and want to know what aspect ratio the picture should be?

if yes then just check the size of the part

im trying to make textures of the fridge so you got it almost right. When I “just checked the parts size” the image was low quality when put on fridge

how big is it

(i have to type this because it has to be thirty letters)

Like around 4, 16, 5 if i remember correctly.

Are you using a Decal or a SurfaceGui?

Decals automatically fit the size of the object, however, SurfaceGuis need to be scaled as they use Gui objects.

decals. the problem is whenevr i try to it goes low quality

Ah, this is likely because the original image is a lower resolution, and it is being upscaled, therefore it appears blurry. There isn’t much you can do about that.

You can try using an image upscaler or try recreating the image on a larger scale.

Other Possible Solutions

  1. Create a SurfaceGui and parent it to the object. Change its Face property to the surface you wish for it to appear on.
  2. Add an ImageLabel and make its Texture property the texture of the image you wish to use.
  3. Change the Size property of the ImageLabel to {1, 0},{1, 0}
  4. Raise the SurfaceGui’s PixelsPerInch property to make it higher quality.

Let me know if this works or not.
@commitblue

I will try this in a bit.

Try multiplying those numbers so make your image’s resolution like 10 or 100 times that so it doesnt come out blurry

Make your picture 40 x 160 basically or 400 x 1600 if needed

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