Yo. Basically I am starting to use images for texturing parts etc. Now ofc im not just gonna use textures for parts, What if I want a fridge made of images. How would I know what size should I make the image so it fits the parts size?
If this is poorly elaborated, I will try my best to do another elaboration
Drixitty
(Kifli)
April 4, 2023, 7:56pm
#2
so if i understand youre making a fridge with pictures and want to know what aspect ratio the picture should be?
if yes then just check the size of the part
im trying to make textures of the fridge so you got it almost right. When I “just checked the parts size” the image was low quality when put on fridge
Drixitty
(Kifli)
April 5, 2023, 7:37am
#4
how big is it
(i have to type this because it has to be thirty letters)
Like around 4, 16, 5 if i remember correctly.
Are you using a Decal
or a SurfaceGui
?
Decals automatically fit the size of the object, however, SurfaceGuis need to be scaled as they use Gui objects.
decals. the problem is whenevr i try to it goes low quality
Ah, this is likely because the original image is a lower resolution, and it is being upscaled, therefore it appears blurry. There isn’t much you can do about that.
You can try using an image upscaler or try recreating the image on a larger scale.
Other Possible Solutions
Create a SurfaceGui
and parent it to the object. Change its Face
property to the surface you wish for it to appear on.
Add an ImageLabel
and make its Texture
property the texture of the image you wish to use.
Change the Size
property of the ImageLabel
to {1, 0},{1, 0}
Raise the SurfaceGui’s PixelsPerInch
property to make it higher quality.
Let me know if this works or not.
@commitblue
commitblue
(commitblue)
April 7, 2023, 12:57pm
#10
I will try this in a bit.
Drixitty
(Kifli)
April 7, 2023, 1:26pm
#11
Try multiplying those numbers so make your image’s resolution like 10 or 100 times that so it doesnt come out blurry
Make your picture 40 x 160 basically or 400 x 1600 if needed
system
(system)
Closed
April 21, 2023, 1:27pm
#12
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