You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
Im trying to make a door that opens based on which side of the door your on, say for example your on the back side of it, it would open forwards, if you were on the forward side it would open backwards. -
What is the issue? Include screenshots / videos if possible!
robloxapp-20230605-1424107.wmv (1.6 MB)
It works the first time, but then after without player input just touching the hitbox makes it open -
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried adding debounces/pauses but it just won’t work
After that, you should include more details if you have any. Try to make your topic as descriptive as possible, so that it’s easier for people to help you!
local Players = game:GetService("Players")
local HitboxA = script.Parent.HitboxA
local HitboxB = script.Parent.HitboxB
local tcouhgeda = game.ReplicatedStorage.TouchedA
local tcouhgedb = game.ReplicatedStorage.Touchedb
local Proxy = script.Parent.Parent.OpenProximityPrompt.ProximityPrompt
local pause = false
local Door = script.Parent
Proxy.Triggered:Connect(function()
if pause then
return
end
pause = true
print("workingproxy")
HitboxA.Touched:Connect(function(touched)
if touched.Parent:IsA("Model") and touched.Parent:FindFirstChild("Humanoid") then
local Player = Players:GetPlayerFromCharacter(touched.Parent)
if Player then
print(Player)
tcouhgeda:FireClient(Player, Door)
end
end
end)
end)