Does anyone know why the corners of this house have a dark ceiling, but gradient white down to black walls?
I have enabled the “Future” lighting technology, and have every part casting shadows. The ClockTime in Lighting is set to 0, and I would like to make this a spooky night-time scene.
I wouldn’t recommend using future lighting at the moment since a lot of the cool effects like the pointlight shadows aren’t actually visible in game and only visible in studio
Just try switching back to shadowmap and see if it fixes your shadows
I tried replicating your situation as much as possible, and the only way I could make the lights disappear was by making the OutdoorAmbient darker. Unless your current OutdoorAmbient setting is integral to the build, I’d say turning that down a bit is the way to go
Roblox’s current jurassic voxel lighting uses 4x4 stud voxels, which means you have to make your walls at least 4 studs thick to fix this problem. You could try putting the brightness to 0 though, if you’re aiming for a night scene with no shadows.
Go to Lighting > Properties > And then check the Shadows box.
If that is already enabled or it doesn’t work and you have parts in your game that emit light, then enable the shadows on it. Same steps as the ones mentioned before.