How would i make this kind of movement (check the video)

You can write your topic however you want, but you need to answer these questions:

  1. I want the arms and head to kind of follow the mouse around (only up and down tho).

  2. i have no idea on how to make it

  3. searching on the internet and forums

Video Example (Tool not made by me)

i also don’t want to completely rip this tool off

any help is appreciated!

My assumption would be that when equipping the tool, your Character’s real arms’ .Transparency values are set to 1 and then a viewmodel is inserted into the character (Or also .Transparency = 0, whichever floats your boat). I would assume the viewmodel is placed in and welded to the head, then you script the head to change its CFrame.LookVector to be facing the mouse.Hit location while the tool is equipped. Then, when the tool is unequipped, return the head back to its original position, make the viewmodel transparent, and make the arms not transparent again.

Edit: There also a slight delay between the movement of the mouse and the movement of the head, which could simply just be a task.wait().